

Support for a broad range of file formats, including common binary terrain formats, image formats, and mesh files.An automated calculation pipeline that allows you to queue-up some or all of your calculations, set the relevant settings, and then walk away while 元DT does its thing.Now includes high-resolution light mapping and bump mapping! A fast light mapping module for pre-calculated terrain lighting and shadow casting.Automatic and manual water-flooding routines, for making sea and lakes at different water levels.Supports up to 65,000 unique and user-definable land types per map. A extensible climate modelling engine for controlling the distribution of ground textures, including water-table and salinity modelling.A texture generator for high-resolution interpolated ground texture maps, as well as the ability to export alpha maps for run-time ‘texture splatting’.map tiling) that supports heightfields up to 128k squared pixels in size (16 gigapixels) and textures up to 4M squared pixels (16 terapixels). An automatic disk paging system (A.K.A.An integrated 3D renderer and editor that allows you to easily shape and reshape your terrain using mouse-driven brush tools.A fast and flexible fractal ‘inflation’ based height field generator, including effects such as erosion, terraces and cliffs, volcanoes, mountain peaks, etc (all controlled from the design map).Designable height fields using a high-level ‘design map’ in which you can specify land altitudes, roughness, lakes, climate, etc.In short, if you want to quickly create a high-quality 3D game world, then 元DT can easily meet this requirement of yours. What’s more, with help of plugins, 元DT is able to directly export the generated maps to Torque 3D for use. One of the salient features of 元DT is that the storage space for large maps it generates often can be limited within the scope of 100 ~ 200 MB, which greatly reduces the game file size, optimizes the production process of games, and effectively improves the game developer’s work efficiency. On the map, you are allowed to cover/add with various landforms, such as mountain, highland, volcano, cliff, erosion, etc., so as to make your artificial world look closer to our real world. In 元DT, you only need to set some parameters via a wizard in order to quickly generate a realistic map. It’s specially designed for game developers and digital artists, developed by Aaron Torpy (the proprietor of Bundysoft) from Australia.Īs a lightweight yet comprehensive and powerful game map & texture generator (comes with inbuilt renderer and editor), 元DT provides rich brush tools and precise mapping algorithms. 元DT (short for Large 3D Terrain) is a realistic and high-quality large 3D worlds (both terrain maps & textures) generator on Windows platform.
